Well it is getting
near the end now. Our valiant trio have travelled to Mont Saint Michael to
potentially sacrifice all to save the entire planet. We are quite the well
honed machine now. Except Min. Min started as the quite 'paranoid,
schizophrenic, manic depressive' as she drew almost all her weaknesses turn
after turn for the first few turns and essentially spent all her time working
on the 'inner' Min and probably through several mother and father issues as
well. This left Jenny and Agnes having to do the dog work in the early stages
but this was not a major problem as this is one of the few where doom can
assist. We basically organised to generate the most doom possible so we could
find out what (and where) we had to go as quickly as possible. I had drawn both
shrivelling and rite of seeking (buwahahaahah) though after an auto fail on an
investigate I also had to use time warp to ensure we did not drop behind plan.
At one point my personal weakness put up so I happily played it to add doom to
our preferred agenda (now that is not a frequent occurrence).
We absolutely
blasted through the C pile getting to 3c surprisingly quickly only to discover
it was the wrong path and we should actually have tried a. One nice point that
Craig pointed out was how thematic the Outer Walls and tower were. If you were
on the tower and doom went on one of the agenda piles then you would go a
little madder seeing Carcosa approaching whereas if you were at the sea wall
you would take damage as it was literally battered to pieces also by Carcoassa.
It was when we were
all at the tower that one of my favourite moments occurred. I had engaged an
acolyte and in the previous enemy phase a Rift Seeker turned up. First action
next turn Jenny parleyed the creature, added doom to both agendas which caused
the creature to leave. The doom caused us all to take one horror which allowed
me to kill the acolyte with one zap from Agnes impressive head.
Anyway Minh had
gotten over her 'issues' and was not clue gathering so we gained the nine
needed to open up the chapel. I evaded a Spawn of Hali that was sitting on the broken
steps and we moved across. We had already found the guide and were almost at
getting a key when the agenda flipped (thank you wizard of the order for
services rendered in moving the agendas quickly) and revealed that we had to go
to the Chapel. Now a Beast of Alderabran was sitting 'on' it and we had a
Tidal Terror approaching slowly through the town. The Wizard was still gaining doom
and the 3c agenda had three so we had both time and combat issues. I personally
had Silver Acolyte issues but used my Shrivelling and drew a skull which was
just enough to do the two damage and add a horror to me doing a further mental
trauma allowing a further (deadly) damage on the Silver Acolyte (here is where
I blow raspberries in all evil acolytes general directions)
The final play will
gain the play of the game designations and goes to the team.
Play of the Game
Jenny moved into the
Chapel and evaded the Beast of Alderabran (Key of Ys made her real fast) then
stole a clue before doing two damage to the creature (Leo de Luca in play).
This allowed Minh to pathfinder to a shortcut to get there then throw two successful
strange solutions in its face killing it. I could then attach my Athame, move
in and use Rite of Seeking to gain two clues. During the enemy phase I blocked
my unpleasant card with Ward of Protection and we then cleared all the clues. I say 'we'
as Minh managed five on her own.
Monster of the Game
Hmmm. Nothing really
killed here and as in the entire campaign we really lucked out in having killed
all the theatre members as we avoided another Grade A nasty turning up and
complicating things in an unpleasant style. Technically the Beast was the strongest
but that was dealt with easily….So this scenarios monster will be the Rift Seeker just
for being thematic and looking cool
Conclusion
Another nicely
designed scenario. I also loved the way some of the encounter cards become more
dangerous as Carcossa comes closer causing damage from debris (or to the mind)
or breaking your items (discarding cards whipped away by the wind! Or shattered
by a rock). The fact either agenda path could be correct is hilarious and
allows for many possibilities.
No comments:
Post a Comment